This product was not featured by Product Hunt yet.
It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).

Product upvotes vs the next 3

Waiting for data. Loading

Product comments vs the next 3

Waiting for data. Loading

Product upvote speed vs the next 3

Waiting for data. Loading

Product upvotes and comments

Waiting for data. Loading

Product vs the next 3

Loading

Zero

Cross-platform voxel sandbox: build, dig, play together

Zero is a multiplayer voxel sandbox you play in your browser, on iPhone, on macOS, or on Windows (Mac and Windows are in desktop beta). One Rust engine across all four platforms, so building on iPhone produces the same world your friend sees in Chrome, byte-for-byte. Most voxel sandboxes are cubic-only (Minecraft, Hytopia) or smooth-only (Avoyd). Zero supports both: cubic brushes ship today, smooth-curve sphere brush in active development.

Top comment

Hi Product Hunt! Doeon here, one of the 2 people behind Zero. A bit of context: I'd never built a game before. Last year I posted Ask HN looking for game-dev resources (https://news.ycombinator.com/ite...), and 140+ developers wrote back. A lot of what we shipped traces back to that thread. Six months ago we started. Today Zero runs in four places: browser (https://0.space), iPhone, and a very early desktop beta on macOS and Windows. One Rust voxel engine across all four, same world byte-for-byte on every device. We just finished the C++ to Rust migration. Heads-up on desktop: it's a very early beta. Expect bugs. If you try the macOS or Windows build and hit something (crash, install, sync, anything), please drop a comment here. Bug reports from this stage really help. Today: cubic brushes (Minecraft-style block stacking), real-time multiplayer, instant join. Coming soon: a smooth-curve sphere brush that uses dual-contouring under the hood. One thing to be upfront about: core game mechanics are intentionally thin right now. The first 6 months went into validating the technical foundation. The mechanics layer (gameplay loops, progression, deeper in-world systems) is what we're building next. Two of us. Still early. Would love to hear what you think :)

About Zero on Product Hunt

Cross-platform voxel sandbox: build, dig, play together

Zero was submitted on Product Hunt and earned 1 upvotes and 1 comments, placing #74 on the daily leaderboard. Zero is a multiplayer voxel sandbox you play in your browser, on iPhone, on macOS, or on Windows (Mac and Windows are in desktop beta). One Rust engine across all four platforms, so building on iPhone produces the same world your friend sees in Chrome, byte-for-byte. Most voxel sandboxes are cubic-only (Minecraft, Hytopia) or smooth-only (Avoyd). Zero supports both: cubic brushes ship today, smooth-curve sphere brush in active development.

On the analytics side, Zero competes within Windows, Web App and Games — topics that collectively have 233.3k followers on Product Hunt. The dashboard above tracks how Zero performed against the three products that launched closest to it on the same day.

Who hunted Zero?

Zero was hunted by Doeon Kwon. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of Zero including community comment highlights and product details, visit the product overview.